[Bug 62573] [bisected] Half-Life 2: Deathmatch native version crashes

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Mar 21 15:50:17 PDT 2013


https://bugs.freedesktop.org/show_bug.cgi?id=62573

Andreas Boll <andreas.boll.dev at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
           Severity|normal                      |critical
                 CC|                            |andreas.boll.dev at gmail.com,
                   |                            |maraeo at gmail.com
            Summary|Half-Life 2: Deathmatch     |[bisected] Half-Life 2:
                   |native version crashes      |Deathmatch native version
                   |                            |crashes
           Keywords|                            |regression

--- Comment #8 from Andreas Boll <andreas.boll.dev at gmail.com> ---
I can reproduce this bug on rv770.
It works fine on mesa 9.0.3 and 9.1.1

I've bisected to this commit:

ea63491629f48099371f725e7c3779f2982d7a52 is the first bad commit
commit ea63491629f48099371f725e7c3779f2982d7a52
Author: Marek Olšák <maraeo at gmail.com>
Date:   Thu Feb 7 04:36:33 2013 +0100

    st/mesa: accelerate glGetTexImage for all formats using a blit

    This commit allows using glGetTexImage during rendering and still
    maintain interactive framerates.

    This improves performance of WarCraft 3 under Wine. The framerate is
improved
    from 25 fps to 39 fps in the main menu, and from 0.5 fps to 32 fps in the
game.

    v2: fix choosing the format for decompression

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