[Bug 66067] Trine 2's fragment normal buffer is mixtextured on Radeon HD 6770 (Juniper)
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Sep 17 18:55:04 PDT 2013
https://bugs.freedesktop.org/show_bug.cgi?id=66067
--- Comment #11 from Grigori Goronzy <greg at chown.ath.cx> ---
> ARB_fragment_program_shadow may leave it undefined, but the GL spec ...
Which spec exactly? GL specifications only cover GLSL shaders.
ARB_fragment_program is separate from that and has its own rules. The extension
specification clearly states that behaviour is undefined.
Besides, OpenGL contradicts itself a little bit: in GL 4.4 spec, 15.2.1 it
states that behaviour is undefined for this case, too. It makes much more sense
anyway, shadow sampling is wildly different from sampling a texture normally in
terms of what the sampling result look like.
--
You are receiving this mail because:
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/dri-devel/attachments/20130918/e1173145/attachment-0001.html>
More information about the dri-devel
mailing list