[Bug 25871] nearest neighbour samples wrong texel (precision/rounding problem)

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sun Apr 13 15:39:15 PDT 2014


https://bugs.freedesktop.org/show_bug.cgi?id=25871

--- Comment #14 from Marek Olšák <maraeo at gmail.com> ---
Thanks for the feedback. So it is a precision issue after all. If fglrx
exhibits the same behavior, there is nothing I can do. I don't know of any
hardware state which controls precision of texture addressing.

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