[Bug 25871] nearest neighbour samples wrong texel (precision/rounding problem)

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Apr 16 08:15:08 PDT 2014


https://bugs.freedesktop.org/show_bug.cgi?id=25871

--- Comment #16 from Pierre Ossman <pierre-bugzilla at ossman.eu> ---
(In reply to comment #14)
> Thanks for the feedback. So it is a precision issue after all. If fglrx
> exhibits the same behavior, there is nothing I can do. I don't know of any
> hardware state which controls precision of texture addressing.

I would guess it needs input from the AMD folks. So I guess getting their
attention is one thing that could be done. Maybe a microcode update could
solve.

I also haven't tested this in ages. Might not be an issue for modern chips...

-- 
You are receiving this mail because:
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/dri-devel/attachments/20140416/41e27c90/attachment-0001.html>


More information about the dri-devel mailing list