[Bug 72685] [radeonsi hyperz] Artifacts in Unigine Sanctuary
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sun Aug 17 07:00:20 PDT 2014
https://bugs.freedesktop.org/show_bug.cgi?id=72685
--- Comment #26 from smoki <smoki00790 at gmail.com> ---
Yes, as i see shadows are maded in gl_FragData but it touch GL_REPLACE
glStencilOp maybe that is because it show artifacts but not sure :).
But comment is more about lockups in other bugs, where i see most lockups come
where GL_ZERO is used with glStencilOp/glStencilOpSeparate . I have The Cave
game which does not lockup when i just comment GL_ZERO op in state, the same
also with trace from Bug 64471 it does not lockup, etc.
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