[Bug 66067] Trine 2's fragment normal buffer is mixtextured on Radeon HD 6770 (Juniper)

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Dec 12 21:38:04 PST 2014


https://bugs.freedesktop.org/show_bug.cgi?id=66067

--- Comment #29 from Nicholas Miell <nmiell at gmail.com> ---
Does it ever actually sample from a depth texture or is unconditionally
converting the SHADOW2D to 2D safe?

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