[Bug 75211] radeonsi/llvm SIGABRT in Antichamber (UDK)

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Feb 19 11:35:52 PST 2014


https://bugs.freedesktop.org/show_bug.cgi?id=75211

--- Comment #2 from Christoph Haag <haagch.christoph at googlemail.com> ---
Created attachment 94380
  --> https://bugs.freedesktop.org/attachment.cgi?id=94380&action=edit
last few lines before crash with MESA_GLSL=dump

So because it looks like it happens when compiling shaders I ran it with
MESA_GLSL=dump. It loads and compiles most shaders at the beginning, that
worked fine so I cut it off.

It occassionally seems to load new shaders, so after a while of gameplay with
no output the attached stuff was printed and then immediately after that the
game crashed.

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