[Bug 73110] [BISECTED] commit "r600g: use shader-based MSAA resolving when hw-based one cannot be used" crashes some games with R600_LLVM=1
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Jan 10 11:13:21 PST 2014
https://bugs.freedesktop.org/show_bug.cgi?id=73110
--- Comment #6 from Marek Olšák <maraeo at gmail.com> ---
That might be it. I think LLVM 3.3 doesn't support MSAA texture fetches on
R600.
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