[Bug 73110] [BISECTED] commit "r600g: use shader-based MSAA resolving when hw-based one cannot be used" crashes some games with R600_LLVM=1

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Jan 10 11:13:21 PST 2014


https://bugs.freedesktop.org/show_bug.cgi?id=73110

--- Comment #6 from Marek Olšák <maraeo at gmail.com> ---
That might be it. I think LLVM 3.3 doesn't support MSAA texture fetches on
R600.

-- 
You are receiving this mail because:
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/dri-devel/attachments/20140110/809f2334/attachment.html>


More information about the dri-devel mailing list