[Bug 73110] [BISECTED] commit "r600g: use shader-based MSAA resolving when hw-based one cannot be used" crashes some games with R600_LLVM=1

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Jan 13 21:32:49 PST 2014


https://bugs.freedesktop.org/show_bug.cgi?id=73110

--- Comment #10 from Alexandre Demers <alexandre.f.demers at gmail.com> ---
I've been testing with LLVM 3.4. While it doesn't crash anymore, there are some
visual glitches. Do you want me to open a different bug about it?

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