[Bug 73110] [BISECTED] commit "r600g: use shader-based MSAA resolving when hw-based one cannot be used" crashes some games when R600_LLVM=1 with LLVM < 3.4

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Jan 13 21:33:20 PST 2014


https://bugs.freedesktop.org/show_bug.cgi?id=73110

Alexandre Demers <alexandre.f.demers at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
            Summary|[BISECTED] commit "r600g:   |[BISECTED] commit "r600g:
                   |use shader-based MSAA       |use shader-based MSAA
                   |resolving when hw-based one |resolving when hw-based one
                   |cannot be used" crashes     |cannot be used" crashes
                   |some games with R600_LLVM=1 |some games when R600_LLVM=1
                   |                            |with LLVM < 3.4

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