[Bug 73110] [BISECTED] commit "r600g: use shader-based MSAA resolving when hw-based one cannot be used" crashes some games when R600_LLVM=1 with LLVM < 3.4
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Jan 13 21:33:20 PST 2014
https://bugs.freedesktop.org/show_bug.cgi?id=73110
Alexandre Demers <alexandre.f.demers at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|[BISECTED] commit "r600g: |[BISECTED] commit "r600g:
|use shader-based MSAA |use shader-based MSAA
|resolving when hw-based one |resolving when hw-based one
|cannot be used" crashes |cannot be used" crashes
|some games with R600_LLVM=1 |some games when R600_LLVM=1
| |with LLVM < 3.4
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