[Bug 73110] [BISECTED] commit "r600g: use shader-based MSAA resolving when hw-based one cannot be used" crashes some games when R600_LLVM=1 with LLVM < 3.4
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Jan 31 15:34:39 PST 2014
https://bugs.freedesktop.org/show_bug.cgi?id=73110
--- Comment #11 from Alexandre Demers <alexandre.f.demers at gmail.com> ---
I'm closing this bug since it is fixed by using LLVM 3.4. But my question in
comment 7 is still pending.
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