[Bug 66067] Trine 2's fragment normal buffer is mixtextured on Radeon HD 6770 (Juniper)
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Jul 4 04:27:07 PDT 2014
https://bugs.freedesktop.org/show_bug.cgi?id=66067
--- Comment #18 from Marek Olšák <maraeo at gmail.com> ---
Radeon drivers look at the texture instruction to determine if shadow sampling
should be used. The type of the texture doesn't matter.
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