[Bug 66067] Trine 2's fragment normal buffer is mixtextured on Radeon HD 6770 (Juniper)
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Jul 4 04:52:14 PDT 2014
https://bugs.freedesktop.org/show_bug.cgi?id=66067
--- Comment #19 from Grigori Goronzy <greg at chown.ath.cx> ---
By the way, I really wonder how this manages to work correctly with the blobs.
Are they fixing up the shader on demand somehow?
Trine 2 (the Steam version) was updated a while ago, but sadly they haven't
fixed this, despite promising to do so. :(
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