[Bug 81279] RadeonSI in Counter Strike Source [Source Engine] has wrong textures.

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sun Jul 13 11:04:01 PDT 2014


https://bugs.freedesktop.org/show_bug.cgi?id=81279

--- Comment #6 from Aaron B <aaronbottegal at gmail.com> ---
(In reply to comment #5)
> Created attachment 102711 [details]
> Half-Life 2 Episode One
> 
> Hi,
> 
> I think I'm seeing something similar here (also radeonsi on a R9 M265X). I
> think the shot captures the "blockiness" quite good.
> 
> I'm only just setting up this (rather new) system, so I have no idea if it's
> a regression.
> 
> Greets,
> Tobias

Yeah, it is a regression as a few days ago it definitely did not do that. I
first thought a change in the way it samples images was changed, thinking the
pixelation was just being higher-definition textures or something. But then
when playing CSS, I noticed it was definitely wrong, obviously. But there is
also a lot of the blocky textures in CSS, too. If that added code didn't cause
it, maybe it's the cube texture fix? I'm not too sure at all. I wish I could
test it, but Mesa, like I said, installs botched for me too last time I tried
to compile last week. Had to reinstall my whole system. Not gonna risk it
again. :P

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