[Bug 78951] gl_PrimitiveID is zero if no geometry shader is present

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon May 26 23:16:52 PDT 2014


--- Comment #3 from Michel Dänzer <michel at daenzer.net> ---
Just to be clear, I'm talking about doing this transparently in the driver, not
in the application.

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