[Bug 78951] gl_PrimitiveID is zero if no geometry shader is present

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue May 20 03:32:21 PDT 2014


https://bugs.freedesktop.org/show_bug.cgi?id=78951

--- Comment #2 from pavol at klacansky.com ---
Alright, I can create 3 geometry shaders for all primitives, but I am not sure
if that is the right way for mesa. Thanks

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