[PATCH 17/17] drm/tegra: fb: Do not destroy framebuffer
Thierry Reding
thierry.reding at gmail.com
Mon Nov 3 01:27:48 PST 2014
From: Thierry Reding <treding at nvidia.com>
Drop a reference instead of directly calling the framebuffer .destroy()
callback at fbdev free time. This is necessary to make sure the object
isn't destroyed if anyone else still has a reference.
Signed-off-by: Thierry Reding <treding at nvidia.com>
---
drivers/gpu/drm/tegra/fb.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/drivers/gpu/drm/tegra/fb.c b/drivers/gpu/drm/tegra/fb.c
index c5fa3c4b2ed5..17a29971a7ee 100644
--- a/drivers/gpu/drm/tegra/fb.c
+++ b/drivers/gpu/drm/tegra/fb.c
@@ -355,7 +355,7 @@ static void tegra_fbdev_free(struct tegra_fbdev *fbdev)
if (fbdev->fb) {
drm_framebuffer_unregister_private(&fbdev->fb->base);
- tegra_fb_destroy(&fbdev->fb->base);
+ drm_framebuffer_unreference(&fbdev->fb->base);
}
drm_fb_helper_fini(&fbdev->base);
--
2.1.2
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