[PATCH 17/17] drm/tegra: fb: Do not destroy framebuffer

Daniel Vetter daniel at ffwll.ch
Mon Nov 3 01:53:42 PST 2014


On Mon, Nov 03, 2014 at 10:27:48AM +0100, Thierry Reding wrote:
> From: Thierry Reding <treding at nvidia.com>
> 
> Drop a reference instead of directly calling the framebuffer .destroy()
> callback at fbdev free time. This is necessary to make sure the object
> isn't destroyed if anyone else still has a reference.
> 
> Signed-off-by: Thierry Reding <treding at nvidia.com>
> ---
>  drivers/gpu/drm/tegra/fb.c | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
> 
> diff --git a/drivers/gpu/drm/tegra/fb.c b/drivers/gpu/drm/tegra/fb.c
> index c5fa3c4b2ed5..17a29971a7ee 100644
> --- a/drivers/gpu/drm/tegra/fb.c
> +++ b/drivers/gpu/drm/tegra/fb.c
> @@ -355,7 +355,7 @@ static void tegra_fbdev_free(struct tegra_fbdev *fbdev)
>  
>  	if (fbdev->fb) {
>  		drm_framebuffer_unregister_private(&fbdev->fb->base);
> -		tegra_fb_destroy(&fbdev->fb->base);
> +		drm_framebuffer_unreference(&fbdev->fb->base);

Yeah this is better since you have a free-standing fb pointer. I think
most kms drivers copied this stuff from i915, which just embedded the
framebuffer. And then calling unref obviously is a bad idea since the
kfree will blow up.

Reviewed-by: Daniel Vetter <daniel.vetter at ffwll.ch>
>  	}
>  
>  	drm_fb_helper_fini(&fbdev->base);
> -- 
> 2.1.2
> 
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-- 
Daniel Vetter
Software Engineer, Intel Corporation
+41 (0) 79 365 57 48 - http://blog.ffwll.ch


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