[Bug 44126] [r300g] 0ad: carpet textures "flash" and get hidden by ground texture.

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Sep 4 06:17:51 PDT 2014


https://bugs.freedesktop.org/show_bug.cgi?id=44126

--- Comment #4 from Marek Olšák <maraeo at gmail.com> ---
Flickering when 2 primitives exactly intersect each other and vertex positions
are not equal is a quite common programming mistake in games. Drivers cannot do
anything about it.

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