Question on UAPI for fences

Christian König christian.koenig at amd.com
Fri Sep 12 08:42:57 PDT 2014


Am 12.09.2014 um 17:33 schrieb Jerome Glisse:
> On Fri, Sep 12, 2014 at 11:25:12AM -0400, Alex Deucher wrote:
>> On Fri, Sep 12, 2014 at 10:50 AM, Jerome Glisse <j.glisse at gmail.com> wrote:
>>> On Fri, Sep 12, 2014 at 04:43:44PM +0200, Daniel Vetter wrote:
>>>> On Fri, Sep 12, 2014 at 4:09 PM, Daniel Vetter <daniel at ffwll.ch> wrote:
>>>>> On Fri, Sep 12, 2014 at 03:23:22PM +0200, Christian König wrote:
>>>>>> Hello everyone,
>>>>>>
>>>>>> to allow concurrent buffer access by different engines beyond the multiple
>>>>>> readers/single writer model that we currently use in radeon and other
>>>>>> drivers we need some kind of synchonization object exposed to userspace.
>>>>>>
>>>>>> My initial patch set for this used (or rather abused) zero sized GEM buffers
>>>>>> as fence handles. This is obviously isn't the best way of doing this (to
>>>>>> much overhead, rather ugly etc...), Jerome commented on this accordingly.
>>>>>>
>>>>>> So what should a driver expose instead? Android sync points? Something else?
>>>>> I think actually exposing the struct fence objects as a fd, using android
>>>>> syncpts (or at least something compatible to it) is the way to go. Problem
>>>>> is that it's super-hard to get the android guys out of hiding for this :(
>>>>>
>>>>> Adding a bunch of people in the hopes that something sticks.
>>>> More people.
>>> Just to re-iterate, exposing such thing while still using command stream
>>> ioctl that use implicit synchronization is a waste and you can only get
>>> the lowest common denominator which is implicit synchronization. So i do
>>> not see the point of such api if you are not also adding a new cs ioctl
>>> with explicit contract that it does not do any kind of synchronization
>>> (it could be almost the exact same code modulo the do not wait for
>>> previous cmd to complete).
>> Our thinking was to allow explicit sync from a single process, but
>> implicitly sync between processes.
> This is a BIG NAK if you are using the same ioctl as it would mean you are
> changing userspace API, well at least userspace expectation. Adding a new
> cs flag might do the trick but it should not be about inter-process, or any
> thing special, it's just implicit sync or no synchronization. Converting
> userspace is not that much of a big deal either, it can be broken into
> several step. Like mesa use explicit synchronization all time but ddx use
> implicit.

The thinking here is that we need to be backward compatible for DRI2/3 
and support all kind of different use cases like old DDX and new Mesa, 
or old Mesa and new DDX etc...

So for my prototype if the kernel sees any access of a BO from two 
different clients it falls back to the old behavior of implicit 
synchronization of access to the same buffer object. That might not be 
the fastest approach, but is as far as I can see conservative and so 
should work under all conditions.

Apart from that the planning so far was that we just hide this feature 
behind a couple of command submission flags and new chunks.

Regards,
Christian.

>
> Cheers,
> Jérôme
>
>> Alex
>>
>>> Also one thing that the Android sync point does not have, AFAICT, is a
>>> way to schedule synchronization as part of a cs ioctl so cpu never have
>>> to be involve for cmd stream that deal only one gpu (assuming the driver
>>> and hw can do such trick).
>>>
>>> Cheers,
>>> Jérôme
>>>
>>>> -Daniel
>>>> --
>>>> Daniel Vetter
>>>> Software Engineer, Intel Corporation
>>>> +41 (0) 79 365 57 48 - http://blog.ffwll.ch
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