[Bug 89891] Outlast segfault on new game

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Apr 3 07:25:41 PDT 2015


https://bugs.freedesktop.org/show_bug.cgi?id=89891

            Bug ID: 89891
           Summary: Outlast segfault on new game
           Product: Mesa
           Version: git
          Hardware: x86 (IA32)
                OS: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/r600
          Assignee: dri-devel at lists.freedesktop.org
          Reporter: sa at whiz.se
        QA Contact: dri-devel at lists.freedesktop.org

Created attachment 114851
  --> https://bugs.freedesktop.org/attachment.cgi?id=114851&action=edit
backtrace with git version

lsThe game Outlast (from the latest Humble Indie Bundle) segfaults when a new
game is launched.

With Mesa 10.4.2 I get a segfault in ir_assignment::ir_assignment.

With current git I get a "radeon: mmap failed, errno: 12" and a segfault in
__memcpy_ssse3.


Another problem is that the game takes ages to start, about 90 seconds from
start to menu. Most of this time is spent compiling more than 18000 shaders, so
maybe that's just a problem with the game.


System environment:
-- system architecture: 32-bit
-- Linux distribution: Debian unstable
-- GPU: REDWOOD
-- Model: XFX Radeon HD 5670 1GB
-- Display connector: DVI
-- xf86-video-ati: 7.5.0
-- xserver: 1.16.4
-- mesa: 10.4.2
-- drm: 2.4.58
-- kernel: 3.19

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