[Bug 91509] Depth render buffer corruption

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sun Aug 2 20:02:16 PDT 2015


--- Comment #6 from Michel Dänzer <michel at daenzer.net> ---
FWIW, the (micro-)tile size is always 8x8. With macro-tiling (called 2D tiling
with current GPUs) enabled, the pitch (and height, for calculating the memory
allocation size) must usually be aligned to a macro-tile boundary. Not sure
offhand how to calculate the macro-tile size on those old GPUs though.

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