[Bug 73528] Deferred lighting in Second Life causes system hiccups and screen flickering

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sun Aug 23 05:54:21 PDT 2015


--- Comment #42 from MirceaKitsune <sonichedgehog_hyperblast00 at yahoo.com> ---
(In reply to MWATTT from comment #41)

Interesting discovery, thank you for looking into that. Perhaps in this case
the problem lies somewhere else, and it's not directly the fault of single
sample fast color clear? Would it be worth one of the developers looking into
it, if there were important advantages to the disabled fast-clear method?

Please however don't make any untested changes in the mainstream branch if so.
Marek's fix just got shaders working again, I wouldn't want to go back to the
old situation. If his is the best solution, I'm certainly happy with that!

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