[Bug 92850] Segfault loading War Thunder
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Dec 1 09:33:50 PST 2015
https://bugs.freedesktop.org/show_bug.cgi?id=92850
haro41 at gmx.de changed:
What |Removed |Added
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CC| |haro41 at gmx.de
--- Comment #23 from haro41 at gmx.de ---
I have a similiar segmentation fault error in game 'war thunder' (mesa
11.2-devel radeonsi). Unlike the original reporter, i dont use/need any GL
version override.
If i configure latest git mesa with '--enable-debug', i get this additional
output at console, before the crash:
'context mis-match in pipe_sampler_view_release()'
glxinfo |grep OpenGL:
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD PITCAIRN (DRM 2.43.0, LLVM 3.7.0)
OpenGL core profile version string: 4.1 (Core Profile) Mesa 11.2.0-devel
(git-241f15a)
OpenGL core profile shading language version string: 4.10
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 11.2.0-devel (git-241f15a)
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 11.2.0-devel (git-241f15a)
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
OpenGL ES profile extensions:
If additinal infos are needed please let me know.
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