[Bug 93353] GRID Autosport crash on loading screen with an HD 6950
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Dec 14 04:47:21 PST 2015
https://bugs.freedesktop.org/show_bug.cgi?id=93353
--- Comment #9 from serge <serge.yquel at laposte.net> ---
Yesterday after compiling mesa with your commit, all was working fine on the
lowest setting, but it was still crashing with cockpit view on replay with low
setting.
This morning i made another mesa compilation because it was missing
--enable-debug and now the game stop at launch screen with:
error at : SETGE_INT R7.x.2F at R124.y, R6.z.2||FP at R3.z,
4.2039e-45|00000003
: operand value R6.z.2||FP at R3.z was not previously written to its gpr
error at : ADD_INT R27.x.2||FP at R2.x, R6.z.2||FP at R3.z,
4.2039e-45|00000003
: operand value R6.z.2||FP at R3.z was not previously written to its gpr
error at : (copy) MOV t20||FP at R4.x, R6.z.2||FP at R3.z
: operand value R6.z.2||FP at R3.z was not previously written to its gpr
sb/sb_ra_checker.cpp:46:run: Assertion `sh.errors.empty()' failed.
/media/sdc2/SteamLibrary/SteamApps/common/GRID Autosport/GridAutosport.sh :
ligne 19 : 31901 Trappe pour point d'arrĂȘt et de trace (core
dumped)"${GAMEROOT}/bin/GridAutosport" $@
There is 5 new commit since yours and one have modification on shaders so maybe
it's related.
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