[Bug 92428] Sword Coast Legends causing GPU lockup. radeon 0000:01:00.0: GPU lockup (current fence id 0x000000000000afd1 last fence id 0x000000000000b194 on ring 3)

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Dec 18 00:51:45 PST 2015


https://bugs.freedesktop.org/show_bug.cgi?id=92428

--- Comment #4 from l.gambetta at alice.it ---
I can confirm this bug. The game crashed my PC on the load screen.

My specs:

CPU AMD A10-7850K
GPU ATI Radeon 7850 1Gb RAM
8 GB RAM
Kernel 4.3.3, 64 bit
xf86-video-ati 7.6.1
mesa 11.0.7
Manjaro Linux

$ glxinfo | grep OpenGL
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD PITCAIRN (DRM 2.43.0, LLVM 3.7.0)
OpenGL core profile version string: 4.1 (Core Profile) Mesa 11.0.7
OpenGL core profile shading language version string: 4.10
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 11.0.7
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 11.0.7
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
OpenGL ES profile extensions:

01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
Pitcairn PRO [Radeon HD 7850 / R7 265 / R9 270 1024SP]

-- 
You are receiving this mail because:
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/dri-devel/attachments/20151218/7d48e8c9/attachment.html>


More information about the dri-devel mailing list