[Bug 88717] [r300g] r300compiler error: Failed to translate rgb instruction - while running a game with gallium-nine

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Jan 22 10:42:47 PST 2015


https://bugs.freedesktop.org/show_bug.cgi?id=88717

            Bug ID: 88717
           Summary: [r300g] r300compiler error: Failed to translate rgb
                    instruction - while running a game with gallium-nine
           Product: Mesa
           Version: git
          Hardware: x86 (IA32)
               URL: https://github.com/iXit/Mesa-3D/issues/64
                OS: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/r300
          Assignee: dri-devel at lists.freedesktop.org
          Reporter: fabio.ped at libero.it
        QA Contact: dri-devel at lists.freedesktop.org

When running Tales of Monkey Island game with quality >= 7/9 using iXit mesa
master branch I get the following error:

r300compiler error: Failed to translate rgb instruction.
r300 FP: Compiler Error:
Failed to translate rgb instruction.
Using a dummy shader instead.
r300: Initial fragment program

If useful I attached the output when running with "RADEON_DEBUG=fp wine
MonkeyIsland101.exe > ~/nine-tales-monkey-island.txt 2>&1".

According to axeldavy on the gallium-nine github issue tracker (
https://github.com/iXit/Mesa-3D/issues/64 ) the shader seems fine, it is likely
a r300 compiler error.

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