[Bug 89490] sampler3D in shader silently fails
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sun Mar 8 12:02:56 PDT 2015
https://bugs.freedesktop.org/show_bug.cgi?id=89490
Bug ID: 89490
Summary: sampler3D in shader silently fails
Product: Mesa
Version: 10.4
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel at lists.freedesktop.org
Reporter: weilercdale at gmail.com
QA Contact: dri-devel at lists.freedesktop.org
The use of sampler3D in GLSL silently fails (no info log) yet the compile
status
says otherwise. Offending shader source that causes this.
sampler3D gColorGradingMap;
out vec4 fragColor;
...
fragColor = vec4(texture(gColorGradingMap, fragColor.rgb).rbg, 1.0f);
--
You are receiving this mail because:
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/dri-devel/attachments/20150308/50f2bcb4/attachment.html>
More information about the dri-devel
mailing list