[Bug 89490] sampler3D in shader silently fails

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sun Mar 8 14:05:13 PDT 2015


https://bugs.freedesktop.org/show_bug.cgi?id=89490

Dale Weiler <weilercdale at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |INVALID

--- Comment #1 from Dale Weiler <weilercdale at gmail.com> ---
This turns out to be my fault. glValidateProgram was complaining about "active
samplers with a different type refer to the same texture image unit". This was
ignored however. Marking this as closed.

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