[Bug 89490] sampler3D in shader silently fails
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sun Mar 8 14:05:13 PDT 2015
https://bugs.freedesktop.org/show_bug.cgi?id=89490
Dale Weiler <weilercdale at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |INVALID
--- Comment #1 from Dale Weiler <weilercdale at gmail.com> ---
This turns out to be my fault. glValidateProgram was complaining about "active
samplers with a different type refer to the same texture image unit". This was
ignored however. Marking this as closed.
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