[Bug 88781] Unity3D based games exhibit problems with texture scaling in menus on high resolutions

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Mar 16 08:39:42 PDT 2015


https://bugs.freedesktop.org/show_bug.cgi?id=88781

Kai <kai at dev.carbon-project.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |NOTOURBUG

--- Comment #1 from Kai <kai at dev.carbon-project.org> ---
This is a Unity3D bug. Unity is not detecting the right amount of VRAM for my
card and was falling back to very low default values which caused it to
downsize textures.

This is fixed for Mesa-based drivers in Unity 5 and 4.5.5p5 (4981db1e7f9f), ie.
all versions, that use GLX_MESA_query_renderer.

Thanks to Levi from Unity Technologies, "Hand of Fate" developers from Defiant
Development and Josh who helped resolving this issue.

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