[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Nov 5 01:55:31 PST 2015
https://bugs.freedesktop.org/show_bug.cgi?id=84662
Andy Furniss <adf.lists at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution|--- |FIXED
--- Comment #58 from Andy Furniss <adf.lists at gmail.com> ---
(In reply to Michel Dänzer from comment #57)
> I'm currently getting a "run time to unreal logo" of just over three minutes
> on my Kaveri. How about you, Andy? You said 3:45 is "good", so if it's below
> that now, this report can be resolved, right? :)
>
> AFAICT the remaining pauses are mostly due to delayed shader compiles, which
> Marek has been working on reducing.
Yes, this should be resolved -
I can't test 270X as it died and I now have a Tonga (so can't compare
times/glitching due to low clocks.
IIRC the "big" glitches were fixed with only smaller ones remaining.
Since I got the Tonga I tried with fglrx and there are some glitches with that,
so maybe the demo its self is "special".
--
You are receiving this mail because:
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/dri-devel/attachments/20151105/d3afd7ab/attachment.html>
More information about the dri-devel
mailing list