[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Nov 5 01:55:31 PST 2015


https://bugs.freedesktop.org/show_bug.cgi?id=84662

Andy Furniss <adf.lists at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|REOPENED                    |RESOLVED
         Resolution|---                         |FIXED

--- Comment #58 from Andy Furniss <adf.lists at gmail.com> ---
(In reply to Michel Dänzer from comment #57)
> I'm currently getting a "run time to unreal logo" of just over three minutes
> on my Kaveri. How about you, Andy? You said 3:45 is "good", so if it's below
> that now, this report can be resolved, right? :)
> 
> AFAICT the remaining pauses are mostly due to delayed shader compiles, which
> Marek has been working on reducing.

Yes, this should be resolved -

I can't test 270X as it died and I now have a Tonga (so can't compare
times/glitching  due to low clocks.

IIRC the "big" glitches were fixed with only smaller ones remaining.

Since I got the Tonga I tried with fglrx and there are some glitches with that,
so maybe the demo its self is "special".

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