[Bug 93178] Textures are filled with garbage

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Nov 30 19:28:09 PST 2015


https://bugs.freedesktop.org/show_bug.cgi?id=93178

--- Comment #2 from Michel Dänzer <michel at daenzer.net> ---
Replaying the trace on radeonsi generates lots of GL API errors:

Mesa: User error: GL_INVALID_FRAMEBUFFER_OPERATION in glClear(incomplete
framebuffer)
Mesa: User error: GL_INVALID_FRAMEBUFFER_OPERATION in glDrawArrays(incomplete
framebuffer)
Mesa: 1 similar GL_INVALID_FRAMEBUFFER_OPERATION errors
(repeated several times)

Mesa: User error: GL_INVALID_ENUM in
glRenderbufferStorage(internalFormat=GL_SLUMINANCE8)
Mesa: User error: GL_INVALID_ENUM in
glRenderbufferStorage(internalFormat=GL_SLUMINANCE8_ALPHA8)

(the first three lines repeated several times again)

I think those errors could explain the incorrect rendering. Which driver was
the apitrace captured with? Does the same problem occur when running the
application with radeonsi directly?

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