[Bug 91656] Pillars of Eternity glitch in maps
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Oct 6 05:19:40 PDT 2015
https://bugs.freedesktop.org/show_bug.cgi?id=91656
--- Comment #10 from Marek Olšák <maraeo at gmail.com> ---
It should be fine as long as the texture(x,y) maps to the same coordinates in
the color buffer. If there is only one draw call, a barrier isn't required.
--
You are receiving this mail because:
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/dri-devel/attachments/20151006/585e9368/attachment.html>
More information about the dri-devel
mailing list