[Bug 91656] Pillars of Eternity glitch in maps

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Oct 6 05:19:40 PDT 2015


https://bugs.freedesktop.org/show_bug.cgi?id=91656

--- Comment #10 from Marek Olšák <maraeo at gmail.com> ---
It should be fine as long as the texture(x,y) maps to the same coordinates in
the color buffer. If there is only one draw call, a barrier isn't required.

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