[Bug 91656] Pillars of Eternity glitch in maps
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Oct 6 07:45:13 PDT 2015
https://bugs.freedesktop.org/show_bug.cgi?id=91656
--- Comment #11 from Daniel Scharrer <daniel at constexpr.org> ---
There is also a glClear though. Currently the texture read ends up with the
data before the clear (uninitialized for the first frame, unitialized content
with the fog of war blended on top n times for subsequent frames). Are you
saying the texture reads should get the color from the clear without any
synchronization?
--
You are receiving this mail because:
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/dri-devel/attachments/20151006/02056ffe/attachment.html>
More information about the dri-devel
mailing list