[Bug 91951] [radeonsi] Arma 3 crashes: Too many fragment shader texture samplers
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Sep 9 14:57:21 PDT 2015
https://bugs.freedesktop.org/show_bug.cgi?id=91951
Bug ID: 91951
Summary: [radeonsi] Arma 3 crashes: Too many fragment shader
texture samplers
Product: Mesa
Version: 11.0
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel at lists.freedesktop.org
Reporter: riku at sdf-eu.org
QA Contact: dri-devel at lists.freedesktop.org
Created attachment 118172
--> https://bugs.freedesktop.org/attachment.cgi?id=118172&action=edit
Backtrace
Arma 3 crashes when entering map. Last lines from eon.txt:
[thread 0000000f][E][48299]: Program from shader GL_FRAGMENT_SHADER with length
20611 and CRC 0xae61bc1c has not been successfully linked. Program info log:
error: Too many fragment shader texture samplers
Mesa version: 11.0.0-rc3
GPU: R9 390
GCC options: -O1 -ggdb -march=native
Attaching backtrace and eon.txt in case there is some useful information.
MESA_GLSL=log didn't save the failing shader, just all before it. Please let me
know if I can provide more information.
--
You are receiving this mail because:
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/dri-devel/attachments/20150909/cde65bb2/attachment.html>
More information about the dri-devel
mailing list