[Bug 91951] [radeonsi] Arma 3 crashes: Too many fragment shader texture samplers

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Sep 9 15:19:47 PDT 2015


https://bugs.freedesktop.org/show_bug.cgi?id=91951

--- Comment #2 from Ilia Mirkin <imirkin at alum.mit.edu> ---
Should show up if you do MESA_GLSL=dump.

I suspect they have a sampler somewhere funny... the number of samplers is
counted with link_uniforms.cpp:values_for_type which seems like it'll be off
for a sampler inside a struct or something.

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