[Bug 92059] Missing textures and geometry in "Middle-earth: Shadow of Mordor"
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Sep 21 11:22:00 PDT 2015
https://bugs.freedesktop.org/show_bug.cgi?id=92059
--- Comment #8 from Kai <kai at dev.carbon-project.org> ---
I've just uploaded two trace files to a password protected area – to prevent
unnecessary downloads – on my server:
-
<http://dev.carbon-project.org/debian/mesa.bugs/92059/shadowofmordor_tessellation.trace.xz>
-
<http://dev.carbon-project.org/debian/mesa.bugs/92059/shadowofmordor_no-tessellation.trace.xz>
They both display the issues described in comment #0 as well as attachment
118375 and attachment 118376. shadowofmordor_tessellation.trace was produced
with tessellation enabled in the graphics settings, while
shadowofmordor_no-tessellation.trace was created with tessellation disabled in
the graphics settings. All other settings were identical.
Known Mesa developers can ask me for password access, the password is merely
there to prevent unnecessary traffic. If you already have login credentials
from other bugs for which I provided trace files, those should continue to
work.
(In reply to Ilia Mirkin from comment #7)
> (In reply to Kai from comment #5)
> > Also, the game seems to choke on the missing AoA functionality or at least
> > doesn't check whether it can use AoA:
> > > 0:9(23): error: GL_ARB_arrays_of_arrays required for defining arrays of arrays
>
> I guess line 9 is: out vec4 vControlPoint[][2];
>
> Which should work without AoA. I wonder if this was recently broken by the
> AoA support patches... Or maybe it started out broken.
I might have missed something, but I'm not seeing GL_ARB_arrays_of_arrays being
exposed on radeonsi?
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