[Bug 94835] Increase fragment shader sample limits from 16 to 32 (AMD Linux - Mesa/RadeonSi)
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Apr 6 07:10:38 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=94835
--- Comment #1 from Edwin Smith <esmith at feralinteractive.com> ---
Added links to:
94705 - CoH2 specific bug logged by an end user showing the side effect if the
sampler limit is reached on AMD.
91951 - Unsure if exactly the same issue but potentially a similar root cause.
This was logged agains ARMA 3 developer by another developer so I have no
insight other than finding the bug when looking for duplicates before logging.
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