[Bug 44647] [wine regression] Call of Duty 4: Intro videos renders garbage
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Apr 20 17:07:10 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=44647
Nicolai Hähnle <nhaehnle at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |NOTOURBUG
--- Comment #7 from Nicolai Hähnle <nhaehnle at gmail.com> ---
This is an application bug (though I don't know whether the fault lies with
Wine or with CoD4): there is insufficient synchronization between different
contexts.
If you look e.g. at Frame 5, there is a sequence of glTexSubImage2D calls for
textures 64 to 66 running in context 3.
The command sequence switches to context 2 in call 75827, and the textures are
used in call 76024, still on context 2 and without any flush or fence command
in between to ensure that the TexSubImage commands are actually executed.
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