[PATCH 2/2] drm/amd/powerplay: Delete unused functions in ppevvmath.h
Nils Wallménius
nils.wallmenius at gmail.com
Sun Apr 24 11:22:31 UTC 2016
Signed-off-by: Nils Wallménius <nils.wallmenius at gmail.com>
---
drivers/gpu/drm/amd/powerplay/hwmgr/ppevvmath.h | 59 +------------------------
1 file changed, 1 insertion(+), 58 deletions(-)
diff --git a/drivers/gpu/drm/amd/powerplay/hwmgr/ppevvmath.h b/drivers/gpu/drm/amd/powerplay/hwmgr/ppevvmath.h
index a9b40eb..8f50a03 100644
--- a/drivers/gpu/drm/amd/powerplay/hwmgr/ppevvmath.h
+++ b/drivers/gpu/drm/amd/powerplay/hwmgr/ppevvmath.h
@@ -64,7 +64,6 @@ static fInt fGetSquare(fInt); /* Returns the square
static fInt fSqrt(fInt); /* Returns the Square Root of a fInt number */
static int uAbs(int); /* Returns the Absolute value of the Int */
-static fInt fAbs(fInt); /* Returns the Absolute value of the fInt */
static int uPow(int base, int exponent); /* Returns base^exponent an INT */
static void SolveQuadracticEqn(fInt, fInt, fInt, fInt[]); /* Returns the 2 roots via the array */
@@ -85,21 +84,12 @@ static fInt fDecodeLeakageID (uint32_t leakageID_fuse, fInt ln_max_div_min, fInt
* -------------------------------------------------------------------------------------
* Some of the following functions take two INTs as their input - This is unsafe for a variety of reasons.
*/
-static fInt Add (int, int); /* Add two INTs and return Sum as FINT */
-static fInt Multiply (int, int); /* Multiply two INTs and return Product as FINT */
-static fInt Divide (int, int); /* You get the idea... */
+static fInt Divide (int, int); /* Divide two INTs and return result as FINT */
static fInt fNegate(fInt);
static int uGetScaledDecimal (fInt); /* Internal function */
static int GetReal (fInt A); /* Internal function */
-/* Future Additions and Incomplete Functions
- * -------------------------------------------------------------------------------------
- */
-static int GetRoundedValue(fInt); /* Incomplete function - Useful only when Precision is lacking */
- /* Let us say we have 2.126 but can only handle 2 decimal points. We could */
- /* either chop of 6 and keep 2.12 or use this function to get 2.13, which is more accurate */
-
/* -------------------------------------------------------------------------------------
* TROUBLESHOOTING INFORMATION
* -------------------------------------------------------------------------------------
@@ -498,51 +488,12 @@ static void SolveQuadracticEqn(fInt A, fInt B, fInt C, fInt Roots[])
* -----------------------------------------------------------------------------
*/
-/* Addition using two normal ints - Temporary - Use only for testing purposes?. */
-static fInt Add (int X, int Y)
-{
- fInt A, B, Sum;
-
- A.full = (X << SHIFT_AMOUNT);
- B.full = (Y << SHIFT_AMOUNT);
-
- Sum.full = A.full + B.full;
-
- return Sum;
-}
-
/* Conversion Functions */
static int GetReal (fInt A)
{
return (A.full >> SHIFT_AMOUNT);
}
-/* Temporarily Disabled */
-static int GetRoundedValue(fInt A) /*For now, round the 3rd decimal place */
-{
- /* ROUNDING TEMPORARLY DISABLED
- int temp = A.full;
- int decimal_cutoff, decimal_mask = 0x000001FF;
- decimal_cutoff = temp & decimal_mask;
- if (decimal_cutoff > 0x147) {
- temp += 673;
- }*/
-
- return ConvertBackToInteger(A)/10000; /*Temporary - in case this was used somewhere else */
-}
-
-static fInt Multiply (int X, int Y)
-{
- fInt A, B, Product;
-
- A.full = X << SHIFT_AMOUNT;
- B.full = Y << SHIFT_AMOUNT;
-
- Product = fMultiply(A, B);
-
- return Product;
-}
-
static fInt Divide (int X, int Y)
{
fInt A, B, Quotient;
@@ -578,14 +529,6 @@ static int uPow(int base, int power)
return (base)*uPow(base, power - 1);
}
-static fInt fAbs(fInt A)
-{
- if (A.partial.real < 0)
- return (fMultiply(A, ConvertToFraction(-1)));
- else
- return A;
-}
-
static int uAbs(int X)
{
if (X < 0)
--
2.8.0.rc3
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