[PATCH 2/2] drm/amd/powerplay: Delete unused functions in ppevvmath.h

Alex Deucher alexdeucher at gmail.com
Mon Apr 25 20:08:24 UTC 2016


On Sun, Apr 24, 2016 at 7:22 AM, Nils Wallménius
<nils.wallmenius at gmail.com> wrote:
> Signed-off-by: Nils Wallménius <nils.wallmenius at gmail.com>

Let me check with the powerplay team and make sure they are planning
to use these in the near future.

Alex


> ---
>  drivers/gpu/drm/amd/powerplay/hwmgr/ppevvmath.h | 59 +------------------------
>  1 file changed, 1 insertion(+), 58 deletions(-)
>
> diff --git a/drivers/gpu/drm/amd/powerplay/hwmgr/ppevvmath.h b/drivers/gpu/drm/amd/powerplay/hwmgr/ppevvmath.h
> index a9b40eb..8f50a03 100644
> --- a/drivers/gpu/drm/amd/powerplay/hwmgr/ppevvmath.h
> +++ b/drivers/gpu/drm/amd/powerplay/hwmgr/ppevvmath.h
> @@ -64,7 +64,6 @@ static fInt fGetSquare(fInt);                             /* Returns the square
>  static fInt fSqrt(fInt);                                  /* Returns the Square Root of a fInt number */
>
>  static int uAbs(int);                                     /* Returns the Absolute value of the Int */
> -static fInt fAbs(fInt);                                   /* Returns the Absolute value of the fInt */
>  static int uPow(int base, int exponent);                  /* Returns base^exponent an INT */
>
>  static void SolveQuadracticEqn(fInt, fInt, fInt, fInt[]); /* Returns the 2 roots via the array */
> @@ -85,21 +84,12 @@ static fInt fDecodeLeakageID (uint32_t leakageID_fuse, fInt ln_max_div_min, fInt
>   * -------------------------------------------------------------------------------------
>   * Some of the following functions take two INTs as their input - This is unsafe for a variety of reasons.
>   */
> -static fInt Add (int, int);                               /* Add two INTs and return Sum as FINT */
> -static fInt Multiply (int, int);                          /* Multiply two INTs and return Product as FINT */
> -static fInt Divide (int, int);                            /* You get the idea... */
> +static fInt Divide (int, int);                            /* Divide two INTs and return result as FINT */
>  static fInt fNegate(fInt);
>
>  static int uGetScaledDecimal (fInt);                      /* Internal function */
>  static int GetReal (fInt A);                              /* Internal function */
>
> -/* Future Additions and Incomplete Functions
> - * -------------------------------------------------------------------------------------
> - */
> -static int GetRoundedValue(fInt);                         /* Incomplete function - Useful only when Precision is lacking */
> -                                                          /* Let us say we have 2.126 but can only handle 2 decimal points. We could */
> -                                                          /* either chop of 6 and keep 2.12 or use this function to get 2.13, which is more accurate */
> -
>  /* -------------------------------------------------------------------------------------
>   * TROUBLESHOOTING INFORMATION
>   * -------------------------------------------------------------------------------------
> @@ -498,51 +488,12 @@ static void SolveQuadracticEqn(fInt A, fInt B, fInt C, fInt Roots[])
>   * -----------------------------------------------------------------------------
>   */
>
> -/* Addition using two normal ints - Temporary - Use only for testing purposes?. */
> -static fInt Add (int X, int Y)
> -{
> -       fInt A, B, Sum;
> -
> -       A.full = (X << SHIFT_AMOUNT);
> -       B.full = (Y << SHIFT_AMOUNT);
> -
> -       Sum.full = A.full + B.full;
> -
> -       return Sum;
> -}
> -
>  /* Conversion Functions */
>  static int GetReal (fInt A)
>  {
>         return (A.full >> SHIFT_AMOUNT);
>  }
>
> -/* Temporarily Disabled */
> -static int GetRoundedValue(fInt A) /*For now, round the 3rd decimal place */
> -{
> -       /* ROUNDING TEMPORARLY DISABLED
> -       int temp = A.full;
> -       int decimal_cutoff, decimal_mask = 0x000001FF;
> -       decimal_cutoff = temp & decimal_mask;
> -       if (decimal_cutoff > 0x147) {
> -               temp += 673;
> -       }*/
> -
> -       return ConvertBackToInteger(A)/10000; /*Temporary - in case this was used somewhere else */
> -}
> -
> -static fInt Multiply (int X, int Y)
> -{
> -       fInt A, B, Product;
> -
> -       A.full = X << SHIFT_AMOUNT;
> -       B.full = Y << SHIFT_AMOUNT;
> -
> -       Product = fMultiply(A, B);
> -
> -       return Product;
> -}
> -
>  static fInt Divide (int X, int Y)
>  {
>         fInt A, B, Quotient;
> @@ -578,14 +529,6 @@ static int uPow(int base, int power)
>                 return (base)*uPow(base, power - 1);
>  }
>
> -static fInt fAbs(fInt A)
> -{
> -       if (A.partial.real < 0)
> -               return (fMultiply(A, ConvertToFraction(-1)));
> -       else
> -               return A;
> -}
> -
>  static int uAbs(int X)
>  {
>         if (X < 0)
> --
> 2.8.0.rc3
>
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