[Bug 95085] Invalid sampling of second texture in fragment shader that have two samplers with different parameters.
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Apr 29 18:55:54 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=95085
Nicolai Hähnle <nhaehnle at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |NOTOURBUG
Status|NEW |RESOLVED
--- Comment #12 from Nicolai Hähnle <nhaehnle at gmail.com> ---
Frankly, I don't see how your sample is supposed to render text. The fragment
shader only accesses the font texture when nModeOut != 0u, and the value is
just passed through from the vertex buffer. According to qapitrace, nModeIn is
equal to 0 for all vertices in the final glDrawArrays call... at least based on
the apitrace, I'm pretty sure that this is not a driver bug.
--
You are receiving this mail because:
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20160429/fc204e1c/attachment-0001.html>
More information about the dri-devel
mailing list