[Bug 97305] Wrong values returned by GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT & GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT randomly breaks stuff

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Aug 11 22:12:15 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=97305

Marek Olšák <maraeo at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|---                         |NOTABUG
             Status|NEW                         |RESOLVED

--- Comment #5 from Marek Olšák <maraeo at gmail.com> ---
Pre-GCN cards require an alignment of 256 bytes for uniform buffers. GCN cards
only require 4 byte alignment there.

All other buffer binding points require 1, 2, or 4 bytes depending on the texel
size. It's really min(texel_size, 4).

Whatever the closed OpenGL driver reports doesn't correspond to the reality.

The limits reported by our Vulkan driver are very similar to Mesa.

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