[Bug 97305] Wrong values returned by GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT & GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT randomly breaks stuff
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Aug 11 22:12:15 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=97305
Marek Olšák <maraeo at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |NOTABUG
Status|NEW |RESOLVED
--- Comment #5 from Marek Olšák <maraeo at gmail.com> ---
Pre-GCN cards require an alignment of 256 bytes for uniform buffers. GCN cards
only require 4 byte alignment there.
All other buffer binding points require 1, 2, or 4 bytes depending on the texel
size. It's really min(texel_size, 4).
Whatever the closed OpenGL driver reports doesn't correspond to the reality.
The limits reported by our Vulkan driver are very similar to Mesa.
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