[Bug 66067] Trine 2's fragment normal buffer is mixtextured on Radeon HD 6770 (Juniper)

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat Feb 13 04:29:34 UTC 2016


--- Comment #37 from Nicholas Miell <nmiell at gmail.com> ---
You could look for "# cgc version" near the beginning of the program source
(almost certainly the second line), but that assumes the shaders weren't
post-processed to strip out all the comments.

Alternately, you could just disable it entirely by default and include a
driconf option.

The fact remains that the games work correctly on other OpenGL implementations
and are ancient enough that they're no longer supported and will never be

You are receiving this mail because:
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20160213/607fe9ed/attachment.html>

More information about the dri-devel mailing list