[Bug 93761] A conditional discard in a fragment shader causes no depth writing at all
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Feb 25 11:54:12 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=93761
Marek Olšák <maraeo at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|NEW |RESOLVED
--- Comment #3 from Marek Olšák <maraeo at gmail.com> ---
Fixed by this commit:
https://cgit.freedesktop.org/mesa/mesa/commit/?id=8667a1aea2ac3fee9b1b663132dc1bea8ec21cda
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