[Bug 93761] A conditional discard in a fragment shader causes no depth writing at all

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Feb 25 14:11:50 UTC 2016


James Legg <jlegg at feralinteractive.com> changed:

           What    |Removed                     |Added
             Status|RESOLVED                    |VERIFIED

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