[Bug 93761] A conditional discard in a fragment shader causes no depth writing at all

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Jan 19 08:02:30 PST 2016


https://bugs.freedesktop.org/show_bug.cgi?id=93761

--- Comment #1 from Nicolai Hähnle <nhaehnle at gmail.com> ---
Hi James, bug reports with attached test cases are awesome :)
I can confirm the problem with latest Mesa and LLVM master and am going to
investigate.

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