[Bug 93761] A conditional discard in a fragment shader causes no depth writing at all
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Jan 19 12:21:12 PST 2016
https://bugs.freedesktop.org/show_bug.cgi?id=93761
--- Comment #2 from Nicolai Hähnle <nhaehnle at gmail.com> ---
Here's a fix: http://patchwork.freedesktop.org/patch/71068/
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