[Bug 96782] [regression bisected] R600 fp64 and glsl-4.00 piglit failures
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sat Jul 2 19:13:27 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=96782
--- Comment #2 from James Harvey <lothmordor at gmail.com> ---
Hi Jan,
Yes, the patch fixed all of the regressed piglits. It looks like these are
now fixed as well:
spec/arb_gpu_shader_fp64/execution/conversion/frag-conversion-explicit-dvec3-bvec3:
fail pass
spec/arb_gpu_shader_fp64/execution/conversion/frag-conversion-explicit-dvec4-bvec4:
fail pass
spec/arb_gpu_shader_fp64/execution/conversion/geom-conversion-explicit-dvec3-bvec3:
fail pass
spec/arb_gpu_shader_fp64/execution/conversion/geom-conversion-explicit-dvec4-bvec4:
fail pass
spec/arb_gpu_shader_fp64/execution/conversion/vert-conversion-explicit-dvec3-bvec3:
fail pass
spec/arb_gpu_shader_fp64/execution/conversion/vert-conversion-explicit-dvec4-bvec4:
fail pass
spec/glsl-4.00/execution/conversion/frag-conversion-explicit-dvec3-bvec3: fail
pass
spec/glsl-4.00/execution/conversion/frag-conversion-explicit-dvec4-bvec4: fail
pass
spec/glsl-4.00/execution/conversion/geom-conversion-explicit-dvec3-bvec3: fail
pass
spec/glsl-4.00/execution/conversion/geom-conversion-explicit-dvec4-bvec4: fail
pass
spec/glsl-4.00/execution/conversion/vert-conversion-explicit-dvec3-bvec3: fail
pass
spec/glsl-4.00/execution/conversion/vert-conversion-explicit-dvec4-bvec4: fail
pass
Thanks!
Tested-by: James Harvey <lothmordor at gmail.com>
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