[Bug 97003] [d3dadapter+radeonsi] Dragon's Dogma: video memory leak with precompiled shaders
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Jul 20 23:35:31 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=97003
--- Comment #2 from kudahkukarek at gmail.com ---
Created attachment 125187
--> https://bugs.freedesktop.org/attachment.cgi?id=125187&action=edit
valgrind --leak-check=full --trace-children=yes
--vex-iropt-register-updates=allregs-at-mem-access --workaround-gcc296-bugs=yes
--smc-check=all wine DDDA.exe
(In reply to Michel Dänzer from comment #1)
> Can you run the game with
>
> valgrind --leak-check=full [game command line]
>
> and attach the corresponding valgrind output?
>
> Please make sure at least radeonsi_dri.so has debugging symbols available
> for this.
It does not launch under valgrind for me, it dies from unknown instruction in
ntdll (log attached)
vex x86->IR: unhandled instruction bytes: 0x36 0x89 0x50 0xC
Also to clarify, "ERR08 : Memory overrun." refers to GPU's video memory running
out, the game does not cause system OOM.
--
You are receiving this mail because:
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20160720/d17ba5ff/attachment.html>
More information about the dri-devel
mailing list